DOWNLOAD MY CV
I have always had a passion for animation. As a kid I would draw my favorite cartoons for hours: - The Ninja Turtles, Mickey Mouse, and my favorite, Bart Simpson. As I grew older my fondness for art matured, as well as my appreciation for more technical skills like math and science. At the age of 13, I was fortunate enough to be exposed to 3D Studio Max R2.5 at my high school. The reality that I could merge the two things that I truly loved, and do it as a career became apparent very soon. I practiced throughout high school and became really proficient at using 3D Studio Max for just about anything.
My fondness for art transcends the digital. I am a huge fan of live theatre as well as classical art and photography. I actively volunteer at the Vancouver Art Gallery and attend industry nights at Vancouver Film School - where we talk to and critique student work - as a way to give back to the community.
Learning
Photography
Art
Gaming
Live Theatre
Music
Exercise
Movies
Over the last 12 years working as a professional artist I have fine tuned my skills. The renaissance period of my career occurred while I was a TA at Vancouver Film School. I learned a great deal about how to deal with, and fix any issue a student may have. I became a true generalist doing this as I had to expand my skill set beyond modeling to encompass the technical side that has made me a valuable asset to every job I've had since. These skills have enabled me to experience R&D on new TV shows, lead art teams, research and development for new concepts, and be an everyday production artist.
I am extremely confident that I can execute any technical or artistic obstacle put in front of me. Able to execute these obstacles with extremely high quality, in a timely manner.
iOS
PC
DS
iOS
Xbox
iOS
PC
iOS
iOS
iOS
iOS
Conceptualized, directed and created the Disruptive Publishers company reel.
Work I completed on the reel was:
On a very tight budget, we were asked to create a commercial for EA Titan Fall's Avatar Promotion they were running with 711. The commercial aired in the United States During the promotional period. I was tasked with:
Tasked with creating the character models and clothing to use in the app. The models posed an interesting challenge. They had to be able to be subdivided effectively but be efficient enough to run on an iPad.
AVATARS
APPS / GAMES
TELEVISION
OTHER
SAUDER SCHOOL OF BUSINESS / 2015
The Management Excellence course gives attendees the tools to be a fair and effective leader at any company.
RIVERSIDE SECONDARY SCHOOL / 2002
Graduated High School 2002 with awards for Drafting and Animation and many years of Honors.
VANCOUVER FILM SCHOOL / 2005-2006
Completed the intense 3D Animation and Visual Effects course at VFS with a focus in Modeling.
ATOMIC CARTOONS / AUGUST 2018 - Present
Modeling Props, Sets, and Characters for LEGO Marvel: Vexed by Venom, LEGO Jurassic World: Secret Exhibit and Legend of Isla Nublar.
Development on Various new IP's
ANIMAL LOGIC / MAY 2018- AUGUST 2018
Hard Surface Modeling on Lego Movie 2.
DISRUPTIVE INTERACTIVE / 2014-MAY 2018
Key contributer to design, artistic and technical execution of TAM, The Animators Modeler. Create promotional content (video and images) for marketing. Xbox Avatar Items.
DISRUPTIVE MEDIA PUBLISHERS / 2010-MAY 2018
Development of Avatar clothing and prop items for the Xbox Marketplace.
NERDCORPS ENTERTAINMENT / 2009-2010
Development team for Monster High.
Modeling, Rigging, Texturing for Hotwheels BF5 & Rated A for Awesome.
HELLBENT GAMES / 2009
Part of a small team assigned to create technical and artistic game pitches for internal and external projects. QA for Lego Battles. Created content for "Gnomed" App.
NERDCORPS ENTERTAINMENT / 2008-2009
Compositor on League of Super Evil
Modeling, Rigging, Texturing for Hotwheels BF5
VANCOUVER FILM SCHOOL / 2007-2008
Student and Instructor support. Duties included guiding visual look for students as well as technical support for students.
IRONCLAD GAMES / 2006-2007
Worked directly with engine coder to push the visual look of Sins of a Solar Empire. Revamped the entire game visuals. Modeling, Texturing, UI Art and Technical troubleshooting.
CERTIFIED XSI
USER/INSTRUCTOR
Completed the certification course by AVID for XSI in 2008.
"Tristan worked for Hellbent on many pitches and proposals. He is extremely talented at modeling, textures and rigging. Tristan works well with a team and was highly regarded in the office. He is able to give clear and meaningful input and direction on how to make both his and other artists on the team work stronger. His previous experience as a TA made him an invaluable technical resource for other artists on the team. I would highly recommend him for any team and especially in a key or lead role defining the look and feel of a product."
Creative Director, CEO@ Hellbent Games
"I had the opportunity to work with Tristan on a couple game projects of mine (Stinger Table Hockey, Stinger Foosball), and he definitely delivered. He would be my first choice for 3D art content. One of the rare people that you can give basic idea about what you are imagining in your head, and what he comes back with will surpass your expectations and breathe life into what you are building. And great to work with too, hope we have more chances to collaborate in future."
Owner/Developer @ Stinger Games
"Tristan is one of last remaining true generalists of 3D. His passion for the craft is contagious, as he is always trying to learn new programs and techniques. He has a great mix of technical and artistic skills and he never shy's away from a challenge. I've worked with Tristan at 3 different companies, and I would happily recommend him for any company or art team."
Creative Director @ Disruptive Media Publishers
"Tristan is a very talented modeler/rigger/ with passion to match. In my time that I worked with him he has shown artistic skills as well as technical way of approaching and solving any kind of task that was assigned to him. He is also a pleasure to work with and always helpful and courteous. He will be a great asset to any team in any company."
Lead Designer and Technical Artist @ Disruptive Interactive
"Tristan has the right skills, attention to details, professionalism and working experience to take care of any task."
Director / Mentor @ Shinobi School of CG
<
>
3D ARTIST
RIGGER
TEXTURE ARTIST
DESIGNER
TRISTAN GOODES
HIGH QUALITY ART AND DESIGN
ALWAYS PROFESSIONAL
^
© Copyright 2018. All Rights Are Reserved by Tristan Goodes.